It felt nice having a visual representation to see what spells one had equipped. This was also true of currently equipped spells. Each important key, except for the movement keys, was displayed at the bottom of the screen. If any enemy had the misfortune of being in one’s path, they would suffer damage. Using the w, a, s, d scheme for movement shift would make the witch’s broom dash. What will happen when she finally finds the grimoire? The young witch will have to correct her mistake or die trying. Pouring out of its pages are monsters and evil that will stop at nothing to infect the world. Despite successfully gaining a familiar, the book releases an uncontrollable stream of magic. Horpyna, a novice witch of the wilds, has arrogantly unleashed the power of an old grimoire. Whichever way you choose to dispatch the enemy, you’ll have to master every spell you find. Want to make the area hostile? Unleash a swarm dance of insects. Need to keep your distance? Direct a swarm of insects that repeatedly pelt the enemy. Fly through a magical roguelike, using special brooms and dropping enemies with all manner of crazy magic. Wield a variety of spells with different base elements. Jump on a broom as Horpyna in Bosorka, from Sengi Games. Activate a spell and interrupt at the wrong moment, and chaos can ensue. As one Bosorka finds out, correcting magical mistakes is not so easy. Being a novice in magic comes with its issues.
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